- Attributes -
Types of Attributes
In the world of ShadowFlare, there are eight attributes:
![]() |
Fire |
![]() |
Water |
![]() |
Earth |
![]() |
Thunder |
![]() |
Holy |
![]() |
Dark |
![]() |
Gel |
![]() |
Metal |
Every monster has an attribute.
Also, attributes have a relation to one another. For example, Fire is weak against Water, and the reverse is
also true.
The relationships are as follows:
![]() |
Fire | < > | ![]() |
Water |
![]() |
Earth | < > |
![]() |
Thunder |
![]() |
Holy | < > | ![]() |
Dark |
![]() |
Gel | < > | ![]() |
Metal |
Against a monster whose attribute is Fire, a player with a strong Water attribute level has an advantage.
On the other hand, if the monster's attribute is Fire,
a player who has low Fire attributes is at a disadvantage.
Basic Attributes
A player's basic attributes are the attributes that the player originally has before
s/he is equipped with items.
The basic attributes of a player can be changed by taking special medicines.
Player Attribute Levels
The player attribute levels show the basic attributes plus
the attributes gained after being equipped with items.
Attribute levels range from -10 to 10.
Each attribute level contributes to a specific status
parameter.
![]() |
Fire | - The higher this attribute level is, the more powerful attack will be. |
![]() |
Water | - The higher this attribute level is, the stronger defense will be. |
![]() |
Earth | - The higher this attribute level is, the more hit rate increases. |
![]() |
Thunder | - The higher this attribute level is, the more evasion rate increases. |
![]() |
Holy | - The higher this attribute level is, the more powerful magical attack will be. |
![]() |
Dark | - The higher this attribute level is, the stronger magical defense will be. |
![]() |
Gel | - The higher this attribute level is, the more magical hit rate increases. |
![]() |
Metal | - The higher this attribute level is, the more magical evasion rate increases. |
Please notice that the level of the related parameter will
decrease
if the attribute level shows a minus value.
Note that special effects can be triggered
if, for example, both Fire and Water attribute levels are maximized.
Experiment with levels to take advantage of these special effects.